Roblox is paying for its surveillance push on users. The platform shed 12 million daily active users between Q4 2025 and Q1 2026, dropping from 144 million globally to 132 million, with the company pinning a meaningful share of the decline on its mandatory age-verification rollout.
Revenue still climbed to $1.4 billion and year-over-year DAU growth came in at 35 percent but the sequential numbers tell the story Roblox tried to bury under positive financial framing.
The fall is steeper when measured from the peak. Roblox hit 152 million daily active users in Q3 2025, meaning roughly 20 million people have stopped showing up daily since the company began demanding facial scans and identity checks to access basic chat features. The trajectory inverted almost exactly when the age checks rolled out globally in January.
Roblox’s own language gives the game away. The company says Q1 growth was “tempered by greater-than-expected headwinds” from the age-check rollout, which “slowed new user acquisition.”
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